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Water Ninjutsu

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Water Ninjutsu

Post by V on Tue Jul 14, 2015 6:39 pm

Name - Hidden Mist
Type- Ninjutsu
Rank - D
Purpose - Supplementary
Chakra Cost - 15-30
Description: This displacement technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth,then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.

With a chakra input of 15: No one can see anything beyond 3m of themselves.
With a chakra input of 20: No one can see anything beyond 1m of themselves
With a chakra input of 30: No one can see anything beyond one foot of themselves.

Upkeep: 10

Name - Hiding in Water Technique
Type- Ninjutsu
Rank - D
Purpose - Supplementary
Chakra Cost - 15
Description: The user blends in with water to be undetected by the enemy, similar to the Earth Release: Hiding in Rock Technique. It was shown that this technique is usable even in water as shallow as a puddle.
Upkeep: 5

Name - Water Clone
Type- Ninjutsu
Rank - C
Purpose - Supplementary
Speed - Clone moves at 3/4 of user's Speed
Chakra Cost - 20
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. This means that each of the water clone's stats except speed are half of the user's base stats, and the water clone can only use techniques B-rank and below. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel beyond 50m from the user. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Upkeep: 5

Name - Water Prison
Type- Ninjutsu
Rank - C
Purpose - Offensive
Chakra Cost - 20
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps.

Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water. Neji Hyūga was able to use his ability to release chakra from all of his tenketsu simultaneously to disrupt the flow of chakra and break the prison.
Upkeep: 10

Name - Gunshot
Type- Ninjutsu
Rank -  C
Purpose - Offensive
Speed - 45
Chakra Cost - 30
Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. Used by a shinobi, the high-speed water ball attack deals moderate concussive force. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier with the power to kill.


Name - Starch Syrup Capturing Field
Type- Ninjutsu
Rank - C
Purpose - Supplementary
Speed - 50
Chakra Cost - 20
Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
Upkeep: 5

Name - Wild Water Wave
Type- Ninjutsu
Rank - C
Purpose - Offensive
Speed - 50 (Chakra 20); Speed increases by 12 for every additional 10 Chakra consumed.
Chakra Cost - 20-80
Description: Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases


Name - Water Shark Missile
Type- Ninjutsu
Rank - B
Purpose - Offensive
Speed - 50
Chakra Cost - 30
Description: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their speed
Upkeep: 15

Name -  Thousand Flying Water Needles of Death
Type- Ninjutsu
Rank - B
Purpose - Offensive
Speed - 60
Chakra Cost - 30
Description: Using this technique, Haku gathers some water from the air and surrounding environment into one thousand long needles. He then directs them to a specific target at high speed, leaping backwards before impact so he doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. Haku is able to perform this jutsu with one-handed seals, allowing him to pin an opponent's arm and attack while they cannot use any techniques themselves.


Name - Exploding Water Colliding Wave
Type- Ninjutsu
Rank - B
Purpose - Offensive/Supplementary
Speed - 60
Chakra Cost - 50
Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks.  Afterwards, the excess water can be used for additional Water Release techniques.
Upkeep: 0

Name - Water Formation Wall
Type- Ninjutsu
Rank - B
Purpose - Offensive
Speed - 70
Chakra Cost - 30-80
Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skilful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
Upkeep: 0

Name - Water Fang Bullet
Type- Ninjutsu
Rank - B
Purpose - Offensive
Speed - 85
Chakra Cost - 30
Description:  A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.

Name - Five Feeding Sharks
Type-Ninjutsu
Rank - B
Purpose - Offensive
Speed - 70
Chakra Cost - 50
Description: The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack.
Upkeep: 0

Name - Heavenly Weeping
Type- Ninjutsu
Rank - B
Purpose - Offensive
Speed - 90
Chakra Cost - 30
Description: A technique in which the user spits out high velocity water needles from their mouth. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals.


Name - Great Waterfall
Type- Ninjutsu
Rank - A
Purpose - Offensive
Speed - 100
Chakra Cost - 60
Description: This technique extends water over a large scale, surges and rises up to several dozens of metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.


Name - Tearing Torrent
Type- Nin
Rank - A
Purpose - Offensive
Speed - 100
Chakra Cost - 50
Description: This technique creates water that spirals in the user's hand which fires at a high speed towards the enemy. The overall amount of water formed is large enough to help extinguish even large-scale fire release techniques. It can also be combined with the Wind Release: Rasengan to create the Typhoon Water Vortex Technique.


Name - Water Formation Pillar
Type- Ninjutsu
Rank - A
Purpose - Defensive
Speed - 125
Chakra Cost - 50
Description: A defensive technique where chakra kneaded inside the body is converted into water and then expelled from the mouth in a dense, curved torrent, near-instantaneously creating a circular barricade that can be used to intercept incoming attacks.


Name - Great Exploding Water Colliding Wave
Type- Ninjutsu
Rank - S
Purpose - Offensive/Supplementary
Speed - 125
Chakra Cost - 90
Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with massive crushing waves. The water then forms into a giant orb, instead of letting it flow freely like the original.
Upkeep: 25


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