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The Akatsuki Leader's Info Card
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The Akatsuki Leader's Info Card
Name: Kisaragi, Oshino
Rank: Leader
Village:Konoha Akatsuki?
Clan: None
Link to Character Application: Leader of the Akatsuki
Stat Points left to spend:
Strength: 100
Speed: 120
Reaction Time: 120
Throwing/Swinging Speed: 100
Endurance: 130
Chakra: 600
Elements: Katon, Suiton & Doton
Missions Completed: 0
Ryo: 2'310
Mission Points left to spend: 0
Weapons/Tools:
- Kunai (two dozen)
- Shuriken (two dozen)
- Soldier Pill(s) (three)
- Exploding Note (four)
- Bingo Book
- Ninja Wiring (five meters)
- Standard Scroll (three)
- Smoke Bomb (three)
Ninja Perks: None
Specialties:
Number of Jutsu: 10
Created Jutsu: 1
Canon Jutsu: 9
Rank: Leader
Village:
Clan: None
Link to Character Application: Leader of the Akatsuki
Stat Points left to spend:
Strength: 100
Speed: 120
Reaction Time: 120
Throwing/Swinging Speed: 100
Endurance: 130
Chakra: 600
Elements: Katon, Suiton & Doton
Missions Completed: 0
Ryo: 2'310
Mission Points left to spend: 0
Weapons/Tools:
- Kunai (two dozen)
- Shuriken (two dozen)
- Soldier Pill(s) (three)
- Exploding Note (four)
- Bingo Book
- Ninja Wiring (five meters)
- Standard Scroll (three)
- Smoke Bomb (three)
Ninja Perks: None
Specialties:
- Ninjutsu
- Taijutsu
- Fuuinjutsu
- Bukijutsu
- Medical Ninjutsu
- Genjutsu
Number of Jutsu: 10
Created Jutsu: 1
Canon Jutsu: 9
- Techniques:
Name - Hiding Like A Mole
Type- Ninjutsu
Rank - C
Purpose - Supplementary
Chakra Cost - 20
Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
Upkeep: 15
Name - Earth Style Wall
Type- Ninjutsu
Rank - B
Purpose - Defensive
Speed - 70
Chakra Cost - 30
Description: The user creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body, then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's[url=#82593262] special[/url] characteristics, the wall is highly resistant against, for instance, fire and water. Also, for a Kage-class shinobi it is possible to create a vast volume of earth. Some shinobi can create walls composed of sculptures.
Upkeep: 0
Name - Tatoo Sealing Formation
Type - Fuuinjutsu
Rank - B
Purpose - Containment
Speed - The speed at which a weapon is unsealed, or sealed, depends on the user's speed.
Chakra Cost - 45
Description - This technique allows the user to utilize their arm like a containment scroll. They can seal items into their arm, usually their right arm, allowing them to unseal and seal items when said items are most needed. After sealing an item, a small, wave-like patterned tatoo appears on the user's arm. Depending on how much the individual uses this technique, their arm may have one tatoo, or an arm covered in them.
Upkeep - 0
Name - Water Clone
Type- Ninjutsu
Rank - C
Purpose - Supplementary
Speed - Clone moves at 3/4 of user's Speed
Chakra Cost - 20
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. This means that each of the water clone's stats except speed are half of the user's base stats, and the water clone can only use techniques B-rank and below. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not[url=#75027956] travel[/url] beyond 50m from the user. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Upkeep: 5
Name - Fire Release: Great Fire Annihilation
Type- Ninjutsu
Rank - B
Purpose - Offensive
Speed - 90
Chakra Cost - 50
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a massive wall of intense flames, which covers a wide range as well. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames.
Name - Great Dragon Fire
Type- Nin
Rank - B
Purpose - Offensive
Speed - 80
Chakra Cost - 40
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skilfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.
Name - Chakra Suppression
Type- Ninjutsu
Rank - C
Purpose - Supplementary
Chakra Cost - 20
Description: This passive ability allows the user to suppress their chakra to the point that it is completely undetectable, although it depends on ninja rank. If the user is of a higher rank than the sensor, then the sensor cannot detect their presence.
The downside of this ability is that since the user suppresses their chakra, they are unable to use sense other targets. Furthermore, the suppression is de-activated the moment they use a jutsu that requires chakra (some techniques like Taijutsu can be excluded from this).
Upkeep: 5
Name - Shadow Clone Jutsu
Type- Ninjutsu
Rank - B
Purpose - Supplementary
Speed - Clone moves at same speed as user
Chakra Cost - 50
Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan. Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent. Shadow clones have the user's base stats and their chakra pool is 150. All shadow clones can be anywhere so long as they're within the same country as the user.
Upkeep: 0
Name - Needle Jizo
Type- Ninjutsu
Rank - B
Purpose - Defense
Chakra Cost - 30
Description: This is a technique where the user encases themselves in a countless number of sharp needles, but in truth, the spikes are the user's hair. Chakra grants the strands of hair the hardness and shape of needles, endowed with a capacity to injure and kill on par with that of metallic weapons. In addition, if activated in response to an opponent's attack, it can also be used as a counter. The hair is made hard enough that it can withstand blows from certain types of weapons such as arrows.
Upkeep: 10
Name -Yin Healing Wound Destruction
Type- Medical Ninjutsu
Rank - A
Purpose - Medical
Chakra Cost - 50
Description: A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary.
Upkeep: 30
Last edited by Jazzy on Sun Jul 26, 2015 5:45 pm; edited 2 times in total (Reason for editing : Fixing jutsu count, and adding my custom jutsu)
Jazzy- Posts : 8
Join date : 2015-07-26
Age : 23
Location : Akatsuki
Re: The Akatsuki Leader's Info Card
Everything is looking good, yet you have 11 jutsu and including the one you created that makes 12. Here we only allow 10 starting jutsu(with exception of basic academy jutsu). Any technique/jutsu you want after the said ten, then you have to train through rping in a topic.
Kotetsu Kaguya- Posts : 73
Join date : 2015-07-18
Re: The Akatsuki Leader's Info Card
Fixed, hopefully.
Jazzy- Posts : 8
Join date : 2015-07-26
Age : 23
Location : Akatsuki
Re: The Akatsuki Leader's Info Card
You just changed the number by the amount of Jutsu. Please delete/remove two canon jutsu, or the custom and one canon, or you can choose two jutsu and label next to their name that you do not know them yet. Because like I said you can only start with a maximum of ten jutsu, so in order to obtain or use more, you need to learn/train for them with a set Word count per rank.
Kotetsu Kaguya- Posts : 73
Join date : 2015-07-18
Re: The Akatsuki Leader's Info Card
Didn't count after fixing.
Should be ten.
Should be ten.
Jazzy- Posts : 8
Join date : 2015-07-26
Age : 23
Location : Akatsuki
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